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animate



SYNOPSIS

       animate [ options ...] file [ [ options ...] file ...]


DESCRIPTION

       Animate  displays  a sequence of images on any workstation
       display running an X server. animate first determines  the
       hardware capabilities of the workstation. If the number of
       unique colors in an image is less than  or  equal  to  the
       number the workstation can support, the image is displayed
       in an X window. Otherwise the  number  of  colors  in  the
       image  is  first  reduced to match the color resolution of
       the workstation before it is displayed.

       This means that a continuous-tone 24 bits-per-pixel  image
       can  display  on a 8 bit pseudo-color device or monochrome
       device. In most instances the reduced color image  closely
       resembles  the  original.  Alternatively,  a monochrome or
       pseudo-color image sequence can display on  a  continuous-
       tone 24 bits-per-pixel device.

       To  help  prevent  color flashing on X server visuals that
       have colormaps, animate creates a single colormap from the
       image sequence. This can be rather time consuming. You can
       speed this operation up by  reducing  the  colors  in  the
       image  before  you  "animate"  them.  Use mogrify to color
       reduce the images to a single colormap. See mogrify(1) for
       details.  Alternatively,  you can use a Standard Colormap;
       or a static, direct, or true color visual.  You can define
       a  Standard  Colormap  with  xstdcmap. See xstdcmap(1) for
       details. This method  is  recommended  for  colormapped  X
       server  because it eliminates the need to compute a global
       colormap.


EXAMPLES

       To animate a set of images of a cockatoo, use:

           animate cockatoo.*

       To animate a cockatoo image sequence while using the Stan­
       dard Colormap best, use:

           xstdcmap -best
           animate -map best cockatoo.*

       To  animate  an  image of a cockatoo without a border cen­
       tered on a backdrop, use:

           animate +borderwidth -backdrop cockatoo.*

       -bordercolor <color>
              the border color

       -borderwidth <geometry>
              the border width

       -cache <threshold>
              (This  option  has  been  replaced  by  the  -limit
              option)

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
              remove pixels from the interior of an image

       -colormap <type>
              define the colormap type

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -debug <events>
              enable debug printout

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              vertical and horizontal resolution in pixels of the
              image

       -depth <value>
              depth of the image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -extract <width>x<height>{+-}<x>{+-}<y>{%}{@} {!}{<}{>}
              extract an area from the image while decoding

       -font <name>
              specify the icon geometry

       -iconic
              iconic animation

       -interlace <type>
              the type of interlacing scheme

       -limit <type> <value>
              Disk, File, Map, or Memory resource limit

       -log <string>

       -map <type>

              display image using this type.

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the color to be used with the -frame option

       -monochrome
              transform the image to black and white

       -name  name an image

       -noop  NOOP (no option)

       -pause <seconds>
              pause between animation loops [animate]

       -remote
              perform a remote operation

       -rotate <degrees>{<}{>}
              apply Paeth image rotation to the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
              sampling factors used by JPEG or MPEG-2 encoder and
              YUV decoder/encoder.

       -scenes <value-value>
              range of image scene numbers to read

       -shared-memory
              use shared memory

       -size <width>x<height>{+offset}
              width and height of the image

       -text-font <name>
       -version
              print ImageMagick version string

       -visual <type>
              animate images using this X visual type

       -window <id>
              make image the background of a window

              For a more detailed description of each option, see
              ImageMagick(1).

              Any  option you specify on the command line remains
              in effect for the group  of  images  following  it,
              until  the group is terminated by the appearance of
              any option or -noop.  For example, to animate three
              images,  the  first with 32 colors, the second with
              an unlimited number of colors, and the  third  with
              only 16 colors, use:

                   animate -colors 32 cockatoo.1 -noop cockatoo.2
                           -colors 16 cockatoo.3

              Animate options can appear on the command  line  or
              in  your X resources file. See X(1). Options on the
              command line supersede values specified in  your  X
              resources  file.  Image filenames may appear in any
              order on the command line if the  image  format  is
              MIFF  (refer  to  miff(5)  and the scene keyword is
              specified in the image. Otherwise the  images  will
              display  in  the  order  they appear on the command
              line.


MOUSE BUTTONS

       Press any button to map or unmap the Command  widget.  See
       the  next  section  for more information about the Command
       widget.


COMMAND WIDGET

       The Command widget lists a number of  sub-menus  and  com­
       mands. They are

           Animate

               Open
               Play
               Step
               Repeat
               Auto Reverse


       Menu  items with a indented triangle have a sub-menu. They
       are represented above as the indented items. To  access  a
       sub-menu  item,  move  the pointer to the appropriate menu
       and press a button and drag. When  you  find  the  desired
       sub-menu  item, release the button and the command is exe­
       cuted.  Move the pointer away from  the  sub-menu  if  you
       decide not to execute a particular command.


KEYBOARD ACCELERATORS

               Ctl+O

                    Press to load an image from a file.
               space

                    Press  to  display  the  next  image  in  the
                    sequence.
               <

                    Press to speed-up the display of the  images.
                    Refer to -delay for more information.
               >

                    Press  to  slow  the  display  of the images.
                    Refer to -delay for more information.
               ?

                    Press to display information about the image.
                    Press any key or button to erase the informa­
                    tion.
                    This  information  is  printed:  image  name;
                    image  size;  and  the total number of unique
                    colors in the image.
               F1

                    Press to display  helpful  information  about
                    animate(1).
               Ctl-q

                    Press to discard all images and exit program.


X RESOURCES

       Animate options can appear on the command line or in  your
       X  resource  file.  Options  on the command line supersede
       values specified in your X resource  file.  See  X(1)  for
       more information on X resources.

       All  animate  options  have a corresponding X resource. In
       addition,  the  animate  program  uses  the  following   X
       resources:

                    window border. The default is 2.
               font (class Font or FontList)

                    Specifies  the  name of the preferred font to
                    use in normal formatted text.  The default is
                    14 point Helvetica.
               foreground (class Foreground)

                    Specifies the preferred color to use for text
                    within the  Image  window.   The  default  is
                    black.
               geometry (class geometry)

                    Specifies  the preferred size and position of
                    the  image  window.  It  is  not  necessarily
                    obeyed  by  all window managers.  Offsets, if
                    present, are handled in X(1) style.  A  nega­
                    tive x offset is measured from the right edge
                    of the screen to the right edge of the  icon,
                    and  a negative y offset is measured from the
                    bottom edge of the screen to the bottom  edge
                    of the icon.
               iconGeometry (class IconGeometry)

                    Specifies  the preferred size and position of
                    the application when iconified.   It  is  not
                    necessarily  obeyed  by  all window managers.
                    Offsets, if present, are handled in the  same
                    manner as in class Geometry.
               iconic (class Iconic)

                    This resource indicates that you would prefer
                    that the application's windows initially  not
                    be  visible  as if the windows had be immedi­
                    ately iconified by you. Window  managers  may
                    choose   not   to   honor  the  application's
                    request.
               matteColor (class MatteColor)

                    Specify the color of windows. It is used  for
                    the   backgrounds   of  windows,  menus,  and
                    notices. A 3D effect  is  achieved  by  using
                    highlight and shadow colors derived from this
                    color. Default value: #ddd.
               name (class Name)

                    ory support, and the display must support the
                    MIT-SHM extension. Otherwise,  this  resource
                    is ignored. The default is True.
               text_font (class textFont)

                    Specifies  the  name of the preferred font to
                    use in  fixed  (typewriter  style)  formatted
                    text. The default is 14 point Courier.
               title (class Title)

                    This  resource specifies the title to be used
                    for the Image  window.  This  information  is
                    sometimes used by a window manager to provide
                    some sort of header identifying  the  window.
                    The default is the image file name.


ENVIRONMENT

       DISPLAY
              To  get  the  default  host,  display  number,  and
              screen.


ACKNOWLEDGEMENTS


                    The  MIT  X  Consortium  for  making  network
                    transparent graphics a reality.

                    Michael  Halle, Spatial Imaging Group at MIT,
                    for  the  initial  implementation   of   Alan
                    Paeth's image rotation algorithm.

                    David Pensak, duPont, for providing a comput­
                    ing environment that made this program possi­
                    ble.
                      Paul  Raveling,  USC  Information  Sciences
                    Institute.

                    The spatial subdivision color reduction algo­
                    rithm is based on his Img software.


SEE ALSO

       display(1),  composite(1),  conjure(1),  convert(1), iden­
       tify(1), ImageMagick(1), import(1), mogrify(1), montage(1)


COPYRIGHT


       The software is provided "as is", without warranty of  any
       kind, express or implied, including but not limited to the
       warranties of merchantability, fitness  for  a  particular
       purpose  and noninfringement.In no event shall ImageMagick
       Studio be liable for any claim, damages or  other  liabil­
       ity,  whether in an action of contract, tort or otherwise,
       arising from, out of or in connection with ImageMagick  or
       the use or other dealings in ImageMagick.

       Except  as  contained  in  this  notice,  the  name of the
       ImageMagick Studio LLC shall not be used in advertising or
       otherwise  to  promote  the sale, use or other dealings in
       ImageMagick without prior written authorization  from  the
       ImageMagick Studio.


AUTHORS

       John Cristy, ImageMagick Studio LLC,
       Glenn Randers-Pehrson, ImageMagick Studio LLC.

ImageMagick         Date: 2003/01/01 01:00:00          animate(1)
  

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